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Gaming

You build the game. MagicTask
makes the work feel like one.

Track builds, sprints, art, and QA in one place, with progress and rewards built into the work your studio already does.

14-day free trial • No credit card required

MagicTask project dashboard for a game studio Purple MagicTask gem Purple MagicTask gem Armored wolf game character Open MagicTask reward chest

Why It Matters

Keep the whole build moving

Design, art, engineering, and QA in sync

One place for tasks, builds, and milestones

Progress that recognizes the work behind the game

The Problem

Game dev shouldn’t feel like admin

The work behind the game goes unseen

Bug fixes, QA passes, asset tweaks, and polish keep the build moving, but rarely get recognized.

The board falls behind the build

As deadlines get closer, updating tickets becomes another thing to keep up with, and the board stops reflecting what’s actually happening.

Crunch kills the momentum

Long builds, shifting priorities, and repetitive tasks make it harder to keep the team engaged when the finish line still feels far away.

Game development tasks, build review, art assets, bug triage, and community feedback around MagicTask

The Workspace

Everything a studio runs on

Log it the moment it breaks

A bug shows up mid-playtest, type it, hit Enter, and it’s on the board with a size, owner, and due date. Quick enough that art and QA use it too.

MagicTask project board with an empty section ready for a new task
Dark MagicTask task board for a game development team

Every discipline, one build

Each project holds a game or milestone. Sections split it by discipline, so art, design, engineering, and QA share one build instead of a tangled backlog.

Plan on the board, grind on the list

Board view to move work across stages. List view when you’re heads-down before a build. Toggle instantly, sections become your columns.

MagicTask board and list view controls

THE GAME LAYER

You build games. Now work inside one.

You know every trick in here, because you build them.
So we didn’t paint points on a to-do list, we built
a real one.

Hit the right milestones along the way and badges
drop separately, including a few Easter eggs you
won’t see coming.

Progress comes from the work itself. Push far enough
and you face the boss of your Dungeon, beat it, and
the chest is yours: a skin, a pet, or a background.

You engineer this feeling for players
every day. This time you’re the one
playing.

THE PAYOFF

Why it works
for game studios

The board stays current through crunch

People update it because it moves their own progress, not because a lead chased them mid-sprint.

Invisible work gets seen

The QA pass and the hundredth bug fix show up as progress, not just the flashy feature someone shipped.

It survives the whole dev cycle

The reward loop keeps the team opening it in month eight of a build, when a normal tracker would have gone stale by month two.

Honest Comparison

The tools your team has probably tried

Runs studio engineering workflow well, but it’s engineer-first, so art and design drift away and the board slowly stops matching reality.

Habitica takes the closest approach to this, a fun retro RPG for solo habits, but it’s built for personal use, not running a studio across art, design, and QA.

HacknPlan is built for game dev and does that job well. It’s still a tracker, so it gives the team no reason to keep it current once crunch sets in.

MagicTask is built for a studio, and the game runs on the actual work, so the board stays current and the effort that usually goes unnoticed finally counts.

Build the game. Play one
while you’re at it.

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