Skip to main content
Gaming

A task tool your studio
will want to open.

Milestones, bugs, art, and build tasks in one place, with a Progression System your team already understands, because you build these loops for a living.

14-day free trial • No credit card required

MagicTask project dashboard for a game studio Purple MagicTask gem Purple MagicTask gem Armored wolf game character Open MagicTask reward chest

Why It Matters

Built by gamers, for the teams that make games

Design, art, engineering, QA, and production on one plan

Fits the way your studio already plans sprints and milestones

Quick and simple setup, before the next build

The Problem

The work behind every milestone is hard to see

The bug list and the roadmap live apart

Bugs sit in one tracker, features in another, and art in a shared drive. Nobody can see the whole milestone in one place.

The milestone goes quiet until it slips

Everyone is heads down. The producer finds out a dependency is late in the standup the week before gold.

The team sees through gamification

Your team knows a badge and a streak counter when they see one. A tool that fakes it loses them in a day.

Game development tasks, build review, art assets, bug triage, and community feedback around MagicTask

The Platform

Everything a studio runs on

Log a bug as fast as you find it

Type it, press Enter, set size, build number, owner, and priority in one step. It is in the right project before the playtest ends.

MagicTask project board with an empty section ready for a new task
Dark MagicTask task board for a game development team

A project per milestone, a section per discipline

Design, art, code, audio, and QA each get a section, and tags sort by feature, platform, or build.

A list for the producer, a board for the team

Producers see an ordered list of every deliverable and its date. Designers and engineers work from a board they arrange their own way. Same tasks, no reconciling.

MagicTask board and list view controls

The Gamified Layer

A progression loop your team will respect

Every bug fixed, asset shipped, and build cut moves your studio's Progression System forward. It is a real loop with real rewards, built by people who play games, for people who make them.

Badges mark the milestones your team reaches, and hidden easter eggs reward the curious.

Bugs, assets, and builds all count toward the next milestone. Clear a Dungeon and open a chest with rewards inside.

Each team member picks a Realm, enters one of its Dungeons, and clears it through everyday production work.

THE PAYOFF

What your studio gets back

A milestone you can see in week six

The Progression System gives the team a reason to keep tasks current long after the kickoff, so the producer sees real status instead of asking for it.

Fewer surprises before gold

Dependencies, blockers, and owners are visible to everyone, so a late asset shows up on the board weeks before it shows up in the standup.

Credit for the unglamorous work

The person who closes twenty bugs a week earns progress and rewards, not only the person who shipped the feature in the trailer.

The Comparison

How MagicTask compares

Jira handles any workflow a studio can design. The setup is heavy, and most of the team only opens it when the producer asks.

Habitica takes the closest approach to this, a fun retro RPG for solo habits, but it’s built for personal use, not running a studio across art, design, and QA.

HacknPlan is built for game dev and does that job well. It’s still a tracker, so it gives the team no reason to keep it current once crunch sets in.

MagicTask keeps the whole milestone in one place and gives the team a loop they already understand, so the board stays current through crunch.

Your team builds the loop.
Give them one worth playing.

Start Your Free Trial